Flight Simulator Demonstration Software -- KiteFlight and RevSim KiteFlight Computer flight simulators are well-known entertainment in computer games, but KiteFlight is not a toy. It is a design and animation tool to create sport kite flying figures and routines. It will also create diagrams to be printed on paper. And, it's not only one kite, but you can simulate the whole team! That's the real power of KiteFlight, originating from the Dutch six-person team Dike Hoppers, which has successfully used it to design and learn their top class routines. KiteFlight can be used for: - teaching stunts to flyers - training judges - informing event audience about compulsory routines - designing routines for individuals, pairs and teams - printing stunt diagrams The author of KiteFlight is Peter van den Hamer (vdhamer@prl.philips.nl) from Holland. KiteFlight was published in June 1994 on a floppy disk. A demo version of KiteFlight and simulations for the rule book compulsory figures (by Simo Salanne) can be found in rec.kites archives .../simulation/kfd. KiteFlight supports all major PC color graphics modes (EGA, VGA, SuperVGA), prefers a 386 or better (but works on antiques too). Note that the speed of flight is NOT influenced by the speed of your hardware (real time!): slower machines sometimes produce somewhat jerkier motions than faster ones. KiteFlight runs on DOS, Windows not required and not recommended. Simo Salanne (salanne@csc.fi) Peter van den Hamer (vdhamer@prl.philips.nl) posted an article on July 6, 1994, which provids more information about the simulator. Check the archives for this article. Also noted in the article is a KiteFlight compatible program, XKF, that runs on UNIX workstations and supports almost all KF1 constructs. XKF was written by Lee Hetherington (ilh@lcs.mit.edu). RevSim - The Revolution Simulator RevSim is a real-time, pilot-in-the-loop, visual simulation of a Revolution kite. RevSim has been programmed in C, uses EGA-graphics, and should run on every 386 and up under DOS. The pilot uses a mouse to emulate both Revolution handles (which is not too easy) and follows the motions of kite, lines, and handles on the screen. You can change almost any kite parameter (mass, wingspan, damping, line length, wind speed, ...) via a parameter file. You want to simulate a 10 m jumbo revolution with a mass of 100 gram in a 50 m/s hurricane? Give it a try ... A simple autopilot (stabilizer) is included in RevSim to assist the inexperienced rev-pilot and teach her/him the basic figures a Revolution can do. The author of RevSim is Joerg J. Buchholz (fk2m@bfkvax.fm.bs.dlr.de), who is greatly appreciative of any RevSim-related feedback from you. RevSim waits for you at ftp.hawaii.edu/pub/rec/kites/simulation/revsim and is absolutely free for noncommercial use. Joerg J. Buchholz (fk2m@bfkvax.fm.bs.dlr.de)