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7.1 KiteFlight



Computer flight simulators are well known entertainment in 
computer games, but KiteFlight is not a toy. It is a design 
and animation tool to create sport kite flying figures and 
routines. It will also create diagrams to be printed on 
paper.  And, it's not only one kite, but you can simulate 
the whole team! That's the real power of KiteFlight. 
KiteFlight originates from Dutch, six person team Dike 
Hoppers, which has successfully used it to design and learn 
their top class routines. 

KiteFlight can be used for:

    - teaching stunts to flyers
    - training judges
    - informing event audience about compulsory routines
    - designing routines for individuals, pairs and teams
    - printing stunt diagrams

The author of KiteFlight is Peter van den Hamer from 
Holland. KiteFlight will be published in May 1994 together 
with the new stunt kite book by Servaas van der Horst & Nop 
Velthuizen.  A demo version of KiteFlight and simulations 
for the rule book compulsory figures (by Simo Salanne) can 
be found on rec.kites archives ...\simulation\kfd. 

KiteFlight supports all major PC color graphics modes (EGA, 
VGA, SuperVGA), prefers a 386 or better (but works on 
antiques too). Note that the speed of flight is NOT 
influenced by the speed of your hardware (real time!): 
slower machines sometimes produce somewhat jerkier motions 
than faster ones. KiteFlight runs on DOS, Windows not 
required and not recommended.



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