Subject: 7.1 KiteFlight
From: Peter van den Hamer
Computer flight simulators are well known entertainment in
computer games, but KiteFlight is not a toy. It is a design
and animation tool to create sport kite flying figures and
routines. It will also create diagrams to be printed on
paper. And, it's not only one kite, but you can simulate
the whole team! That's the real power of KiteFlight.
KiteFlight originates from Dutch, six person team Dike
Hoppers, which has successfully used it to design and learn
their top class routines.
KiteFlight can be used for:
- teaching stunts to flyers
- training judges
- informing event audience about compulsory routines
- designing routines for individuals, pairs and teams
- printing stunt diagrams
The author of KiteFlight is Peter van den Hamer from
Holland. KiteFlight will be published in May 1994 together
with the new stunt kite book by Servaas van der Horst & Nop
Velthuizen. A demo version of KiteFlight and simulations
for the rule book compulsory figures (by Simo Salanne) can
be found on rec.kites archives ...\simulation\kfd.
KiteFlight supports all major PC color graphics modes (EGA,
VGA, SuperVGA), prefers a 386 or better (but works on
antiques too). Note that the speed of flight is NOT
influenced by the speed of your hardware (real time!):
slower machines sometimes produce somewhat jerkier motions
than faster ones. KiteFlight runs on DOS, Windows not
required and not recommended.
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